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Line to point response

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Generally this sort of thing is done with vector math rather than angles and trig. A simple way to 'bounce' an object is to reflect the velocity vector about the line (or plane in 3d) normal. The equation for vector reflection is:
v' = v - 2(v.n)n
Where n is the unit-length normal.

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This topic is 4444 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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