Rotation and Translation

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-1 comments, last by CryoSleep 18 years, 6 months ago
Hi I'am having problems with the glRotate and glTranslate. I made a car and i want it to rotate around its own axis and then move it depending on the rotation angle.(everything OK) The problema begin's when i want it to rotate again. It rotates around the world axis and not the local axis(axis car). Can anyone help me? Here's the code where i make the transformations: glPushMatrix(); glTranslatef(0,200,0); draw_Room(); glPopMatrix(); glPushMatrix(); light(); glScalef(.15f, .15f, .15f); glRotatef(fAxisCar, 0.0f, 1.0f ,0.0f); glPushMatrix(); glTranslatef(fAxisWheel2,0,0); draw_car(); glPopMatrix(); glPopMatrix(); glutSwapBuffers(); If anyone one wants the full code let me know.. Tks, Ricardo

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