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A quick question about display lists

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If I set texture coords (glTexCoord2f) inside a display list, will the texture commands be called when I call the list? It doesn't seem to working for me. When I compile the list, GL_TEXTURE_2D is disabled. It should work if I enable texturing and bind a texture before calling the list, shouldn't it?

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Quote:
It should work if I enable texturing and bind a texture before calling the list, shouldn't it?
yes

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Thanks, zedzeek. But as it turned out, my problem was that I was rendering my model in so small a scale that I could not see the quad! [lol]

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