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Architecturing a 3D level

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Hi, Is there any site hosting articles on structuring a 3d level with scene graphs, and also making the terrain or level walkable. Thanks in advance, -Obi

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It seems to me that you are asking for articles on two very different things, but anyway, you should be able to find everything right here on gamedev in the articles section: http://www.gamedev.net/reference/

EDIT: look what I've found...
http://www.gamedev.net/community/forums/topic.asp?topic_id=349829

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Well the fact is scene graph can be used to deal with both of them, and I was looking for a site with complete infomation on Scene graphs, with at least a basic design laid out. I found some, but I need more.

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Making a mesh "walkable" requires a collision detection and response system. The system can be accelerated by an efficient scenegraph, so that your avatar doesn't need to be collision-checked against all the geometry of the scene at any one time, but just against the nearby geometry.

Google the abovementioned terms, there's a lot of information out there!

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