Jump to content
  • Advertisement
Sign in to follow this  
Shuryou

DirectShow.Net VMR9 Rendering to a Texture

This topic is 4761 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello. I am creating a game in C# which requires an intro video. I was originally using the AudioVideoPlayback class to render to a texture but that didn't work that well. So I decided to try DirectShow.Net with the VMR9 to render to a texture with a custom allocator/presenter, but I couldn't find any good samples or one simple enough that I could learn off of (BTW I tried the one that came with DirectShow.Net). I am wondering if anyone here has a simple example of a custom allocator that runs with the main loop of the game. Thanks in advance.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!