DirectShow.Net VMR9 Rendering to a Texture
Hello.
I am creating a game in C# which requires an intro video. I was originally using the AudioVideoPlayback class to render to a texture but that didn't work that well. So I decided to try DirectShow.Net with the VMR9 to render to a texture with a custom allocator/presenter, but I couldn't find any good samples or one simple enough that I could learn off of (BTW I tried the one that came with DirectShow.Net). I am wondering if anyone here has a simple example of a custom allocator that runs with the main loop of the game.
Thanks in advance.
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