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Undeadlnsanity

DNO Using RakNet

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I've been asked to create some interface classes for an object system to keep everything in sync. The object system handles things such as map lighting, player position and movement (direction, velocity) and anything else to do with the map. I'm using RakNet and I think that the DNO (Distributed Network Object) system would be best to use, as it can already synchronize objects over a network. I'm wondering, what would be the best way to go about this though?

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to be honest, i never liked that stuff... just seemed to high level, but also not high level enough...

if you want a kind of "auto" syncing, look into maybe shelling out some cash if your project is serious for one of those higher level libs like net-z or replicanet... it's been a while since i looked at raknet, and im not sure what the features are now, but these 2 libs are much more "complete" IMO in these areas.

don't get me wrong; RakNet is great, and i personally use it in my 2d MMORPG, however i prefer to code all the messages and such myself, gives you much better control of everything....

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Hi,

I was wondering that since we're actually on the subject, how would you go about writing a general interface to keep your objects updated throughout the network. I'm not asking anyone to show me, but I was just wanting the general gist. Any links to papers, tutorials, etc. would be much appreciated.

Regards,

GCS584

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