Advertisement Jump to content
Sign in to follow this  

problem with morphing

This topic is 4854 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi all, i use way the same example SkinnedMesh of Microsoft's SDK to render model i use interface class : class CAllocateHierarchy: public ID3DXAllocateHierarchy to load model, in the function CreateMeshContainer when model have skeleton => call GenerateSkinnedMesh(), if i use this way then render very cool with any model. in the my App have function to morphing vertices and when end morphing i must call GenerateSkinnedMesh() to renderring model ok, i call morphing function real time => call GenerateSkinnedMesh() real time, but when call GenerateSkinnedMesh() => CPU take many CPU(increase CPU) there are the ways to this solve? can anybody help me? thanks alot

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!