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thuong

problem with morphing

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hi all, i use way the same example SkinnedMesh of Microsoft's SDK to render model i use interface class : class CAllocateHierarchy: public ID3DXAllocateHierarchy to load model, in the function CreateMeshContainer when model have skeleton => call GenerateSkinnedMesh(), if i use this way then render very cool with any model. in the my App have function to morphing vertices and when end morphing i must call GenerateSkinnedMesh() to renderring model ok, i call morphing function real time => call GenerateSkinnedMesh() real time, but when call GenerateSkinnedMesh() => CPU take many CPU(increase CPU) there are the ways to this solve? can anybody help me? thanks alot

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