Advertisement Jump to content
Sign in to follow this  
sandy_bence

Cloud Texture - reducing blockyness [ Solved...very easily :) ]

This topic is 4848 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have created a 512x512 cloud texture and mapped it to a quad stretching over my world. The texture is created using noise. How do I go about reducing the blockyness of the texture? Any ideas/suggestions? Small Image: http://users.monash.edu.au/~sdgun1/images/cloud_blocky_problem3_small.png Large Image: http://users.monash.edu.au/~sdgun1/images/cloud_blocky_problem3.png Thanks heaps, Bence.

Share this post


Link to post
Share on other sites
Advertisement
That was easy, thanks.

large happy image: http://users.monash.edu.au/~sdgun1/images/cloud_blocky_problem3_solved.png

small happy image: http://users.monash.edu.au/~sdgun1/images/cloud_blocky_problem3_solved_small.png

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!