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Cloud Texture - reducing blockyness [ Solved...very easily :) ]

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I have created a 512x512 cloud texture and mapped it to a quad stretching over my world. The texture is created using noise. How do I go about reducing the blockyness of the texture? Any ideas/suggestions? Small Image: http://users.monash.edu.au/~sdgun1/images/cloud_blocky_problem3_small.png Large Image: http://users.monash.edu.au/~sdgun1/images/cloud_blocky_problem3.png Thanks heaps, Bence.

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That was easy, thanks.

large happy image: http://users.monash.edu.au/~sdgun1/images/cloud_blocky_problem3_solved.png

small happy image: http://users.monash.edu.au/~sdgun1/images/cloud_blocky_problem3_solved_small.png

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