Jump to content
  • Advertisement
Sign in to follow this  

volumetric textures and tetrahedral meshes

This topic is 4761 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi there! I'm stumbling a bit in the darkness and i was hoping one of you guys could help me out. I'm using a CAD program, Solid Edge, to generate a .igs model and I use GiD to convert this model into a tetrahedral mesh. Anyone know of something effective so that i can stick to using 2d-textures? Or do it have to look into volumetric textures? Anyone got a link to a how-to for volumetric textures? Thx in advance. /Michael

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!