OpenGL character scale and size?
I've recently been putting together a simple engine. it move a character (geometric shapes) around a flat landscape (grid, with partial texturing) in 3rd person perspective. it also has a camera that can rotate, perfectly in a sphere, around the character. Now i want to make the character look more human and less geometric. Does anyone have any advice on how i can do this? character tutorials? character animation? Also i was wondering if anyone had any comments on scale, at the moment i'm kind of using.. 1.0f to 1 metre?
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