Goodbye money and social life *curses*
http://www.linux-gamers.net/modules/news/article.php?storyid=986
http://www.linux-gamers.net/modules/news/article.php?storyid=988
http://www.linux-gamers.net/modules/news/article.php?storyid=984
+ UT2007
>_<
Oh yeah! Hopefully Enemy Territory: Quake Wars will be playable on Linux too, then I'd only need Visual Studio on Linux and I'll switch OS!
I first read the forum and the "curses" part of the forum, and thought you were talking about text-mode drawing.
A good bit of the games made by ID end up getting ported to the Quake or Mac world. I think it's because Carmack likes to get technology out there and see interesting things happen on all fronts. They just don't want to alienate a whole fanbase just over the OS they might seem to use. If somebody wants to see it happen they just go for it. That's what happened with early Quake.
This is really great news indeed. Now people, learn from the masters: Learn SDL! :) Come on, a little competition on the OS market would help us consumers. You did like your new graphics cards also, didn't you? (I'm referring to ATI - Nvidia war ^^)
Quote:Original post by Konfusius
Oh yeah! Hopefully Enemy Territory: Quake Wars will be playable on Linux too, then I'd only need Visual Studio on Linux and I'll switch OS!
Emacs. Very very up emackage. Greater Parn Lisp, and going, running
the automagician Visual terminal Studio.
Bump Bump, it is file. It totally wiles. > 50 +.
(setq Emackage (very very up emackage))
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