Home Grown game engine

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21 comments, last by johnhattan 18 years, 6 months ago
if you want to make a game engine do it,
but as alreayd mention making a reuseable game engine may take a long time but if you just want a one time thing cut out any unessisary feature and hard code as much as you like and youl cut years off the development time.
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I honestly think it's a great idea to develop a game engine, but! how can you develop anything more than a shell without knowledge of how to actually make a game? I tried this a few years back and failed. It's better to know how to make an actual game before diving into the engine. It makes sense.
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Quote:Original post by Laz
Heh, this whole discussion is moot, really. What's the use in trying to write an engine (or use a pre-existing one) if you don't have simple game logic figured out?

Pong doesn't require a freakin engine. Neither does Tetris.

Make Pong. Make Tetris. Make a game. Don't try using Torque to make Pongtris.

I think arsing yourself over a choice of engine or a decision of an engine design is WAAAY to premature at this point for the OP ... keep in mind, his first 7 words were "I'm looking into becoming a game programmer."
Amen, brudda.

(my byline from the Gamedev Collection series, which I co-edited) John Hattan has been working steadily in the casual game-space since the TRS-80 days and professionally since 1990. After seeing his small-format games turned down for what turned out to be Tandy's last PC release, he took them independent, eventually releasing them as several discount game-packs through a couple of publishers. The packs are actually still available on store-shelves, although you'll need a keen eye to find them nowadays. He continues to work in the casual game-space as an independent developer, largely working on games in Flash for his website, The Code Zone (www.thecodezone.com). His current scheme is to distribute his games virally on various web-portals and widget platforms. In addition, John writes weekly product reviews and blogs (over ten years old) for www.gamedev.net from his home office where he lives with his wife and daughter in their home in the woods near Lake Grapevine in Texas.

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