Home Grown game engine
if you want to make a game engine do it,
but as alreayd mention making a reuseable game engine may take a long time but if you just want a one time thing cut out any unessisary feature and hard code as much as you like and youl cut years off the development time.
but as alreayd mention making a reuseable game engine may take a long time but if you just want a one time thing cut out any unessisary feature and hard code as much as you like and youl cut years off the development time.
I honestly think it's a great idea to develop a game engine, but! how can you develop anything more than a shell without knowledge of how to actually make a game? I tried this a few years back and failed. It's better to know how to make an actual game before diving into the engine. It makes sense.
Quote:Original post by LazAmen, brudda.
Heh, this whole discussion is moot, really. What's the use in trying to write an engine (or use a pre-existing one) if you don't have simple game logic figured out?
Pong doesn't require a freakin engine. Neither does Tetris.
Make Pong. Make Tetris. Make a game. Don't try using Torque to make Pongtris.
I think arsing yourself over a choice of engine or a decision of an engine design is WAAAY to premature at this point for the OP ... keep in mind, his first 7 words were "I'm looking into becoming a game programmer."
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