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HLSL

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I picked up a copy of this book recently:



It's the only one I've needed to read to get up-and-running with shader programming. It's not perfect by any means - some of the sample code can be a pain to get working/compile, and there are an unusually high number of typo's in the main text. Although neither of which caused me many problems...

Once you've read through the stuff in this book you might well want to dip into the ShaderX and GPU Gems type books for the more "hardcore" stuff [grin]

hth
Jack

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Mostly all these books try to explain how to write Lighting, shadows, Fog etc... shaders. I am looking somthing similar to OpenGL Shading Language by Randi Rost, which starts out explaing the basic language features/functionality, built-in vertex/fragment variable/functions and then moves on to a simple brick shader.

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I like the shaderX series myself.
http://www.gamedev.net/columns/books/bookdetails.asp?productid=479

Another might be Shaders for game programmers and artists, this one uses RenderMonkey.
http://www.gamedev.net/columns/books/bookdetails.asp?productid=404

Microsoft DirectX9 Programmable Graphics pipeline. Its good but doenst have very complex examples...
http://www.gamedev.net/columns/books/bookdetails.asp?productid=345

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