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M-Works

Demo of my game in extremely early development

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I am in EXTREMELY early development stages on my game Open Portal: The Doom. The game so far has a few bugs and some of the stuff moves slow in the game. Right now it is looking pretty sharp for only a month of programming. I only have the french version completed for a demo, but if you would like to check it out, I have a link. I would like people to comment on what they think of the gameplay and everything. I am looking into new textures and models. Also, the level editor and engine are going to have a little makeover. So there will be faster frames soon enough. The game takes place in the near future when earth stumbles on a stable wormhole to a galaxy ruled by a vampire overlord and his minions. You are turned into a vampire and your crew killed. He also took your wife and kids. You must now get back to earth. No sooner do you do you are arrested for being a vampire, and you soon find out about the intergalactic war between man and the dead. You must now interfear and kill the overlord to return to human form and save your family. The game only features a small portion of levels on mission one. It will soon be put together better. CONTROLS: arrows: move forward, backwards, and strafe mouse: look around mmb: zoom lmb: shoot rmb: open doors 1 2 3 4: change weapon enter: flashlight `: console http://rapidshare.de/files/6113622/open_portal_doom.zip.html is where the file is located.

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Ok...

Christopher, seriously mate. You need help.

Refering back to your posts here and here, you have shown consistantly that you can't help but lie and make stuff up. I was kind of hoping that you would realise how stupid that kind of thing is, and mend your ways... however...

Now you're claiming that you've written this 'Doom' game and that it's "looking pretty sharp for only a month of programming".

Did you really write that yourself? I don't think you did.

For a start if you've only been working on it for a month, why are all the time stamps on the assets and .exe all dating back to late 2004 / early 2005 ?, the latest timestamp is from March 2005. Is your reatime clock messed up? I might believe that for a second if it weren't for..

a) Your previous posts, and...
b) This thread here, where a french guy called 'Math89' talks about his doom game on 'The Game Creators' forum, rather coincidentally dating from March 2005.

Could this be the same 'Math89' that comes up at the start of 'your' doom game when it says 'Doom par Math89'? I wonder?

Also the screen shot here (half way down in the Games To Test section) looks just like 'your' game. I wonder why?

Passing other peoples work off as your own is just pathetic. Please grow up and stop waisting everyones time.

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after reading over at Math89's posts on that other forum he's been working on it for quite a while... its still a good demo though well worth a play guys

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Quote:
Original post by Owain
after reading over at Math89's posts on that other forum he's been working on it for quite a while... its still a good demo though well worth a play guys


I think the point is that it's most likely not his game.

Edit- Notice that, unsurprisingly, Math89's location on the other forum is listed as 'France' and M-Works' location here is 'Wakefield'. Passing off other people's work as your own is a pretty awful thing to do.

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Quote:
Original post by Owain
after reading over at Math89's posts on that other forum he's been working on it for quite a while... its still a good demo though well worth a play guys
The point is that M-Works and Math89 aren't the same person. Math89 is French and all the in-game text, menu text and even asset file names are in French.

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wow thats kinda low... why would you pass someone else work off as your own, i just don't get it, any feedback you would get would be just useless :/

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as said in another thread, "its probably more for bragging rights that you're a game dev than actually being one" (not exact wording). although i also think there are some psychological problems going on here too....

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