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bigfooot

tips for making a text-based mmorpg

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Hey guys, Im busy learning PHP and MySQL and i would like to make a text-based, browser-based MMORPG. (yes, a bit like kings of chaos).BTW im not the average newbie trying to make a game with thousands of users. I just want to have a go at making one myself. Any tips, suggestions? i would like to make it using php. I would also like to know how i can calculate rankings etc, some formulas or something like that. Im going to use MySQL to record user stats but i dont know how to sort it all out. thanks alex

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A text based "mmorpg" is typically called a MUD. If you do some searches, you can find and download the source code for many old and established code bases like rom, diku, etc. I believe theres a PythonMUD out there as well.

If you have basic programming and networking down, then that is where I would start.

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okay, thanks...
Are there any MUDs made with php? Cuz php is really the way i want to go.
Are MUDs browser based? It doesnt matter if it isnt, but will it help me with making browser based games? thanks

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Theres nothing to stop you making it browser based but I think most people prefer to play mud-style games with their own client like zmud or tintin or whatever so you might attract less players if you go that way.

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Quote:
Original post by bigfooot
okay, thanks...
Are there any MUDs made with php? Cuz php is really the way i want to go.
Are MUDs browser based? It doesnt matter if it isnt, but will it help me with making browser based games? thanks


Generally, a MUD is a game played interactively over a telnet session (i.e. something analogous to a text adventure). This is different to most of the PHP browser-based games.

If you were to make a PHP browser-based game I would highly recommend reading up on MySQL performance issues.

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