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NegativeGeForce

back in the game 1 year later...

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I dont think anyone remembers any of the posts I made one year ago, but I made a pretty chopped up 2d "engine" using alot of andre lamothe's code. Since about 2 weeks ago I picked up coding again. I have made significant improvments, and I just wanted to make a little post to maybe get me modivated even more. this is the demo I made one year ago, I dont have the source code, but I can tell you it was very ghetto and chopped up to get to work. http://members.gamedev.net/supradork/dxshell_b9.zip edit: I found the original source for my old demo...you can compare it to my new demo source to really see the difference! :) http://members.gamedev.net/supradork/dxshell_b9_source.zip My real goal is to eventually to make the tile engine, and make an rpg...POSSIBLY a MMORPG, as much of a cliche that is...I think i will try making one only because I would like to learn to make a "real", full game...I want to skip the entire pong, tetris crap because that doesnt interest me at all...I am in no way modivated to make anothing pong or tetris clone. Anyway I want to share my newest little demo...I am really excited about this one, because the graphics are actually reasonable and the demo really does something. I would like to get feedback on the code, and maybe what I did right or something I could really make better, but I dont want to hear anything about how I am drawing the bitmaps because I already know its ghetto (refer to comments in code) :) Thanks. new demo, arrows move the mage, escape to quit http://members.gamedev.net/supradork/dxshelldemo.zip [Edited by - NegativeGeForce on October 11, 2005 10:50:09 AM]

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Your bitmaps looks great.

I've checked out your game and code, it looks just fine.
well documented code.

I understand that your not interested in the newbie beginner apps.
they are for learning the basics, but if you already master
the game programmer basics, that should just be ok to begin
developing the more interesting games.
But MMOXXX games isn't recomended to start with,
like one have probably heard here,
that it takes a lot of experience, time, and work to do one.
But if you absolutely want make one, I shouldn't stop you.
But then you'll have to plan it well, and so.

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Guest Anonymous Poster
well, Id like to develop it in stages, first make a really good tile engine with alot of functionality (multiple layers, doors, movable items, animations), and then add a gui, then probably do basic networking from there. Anyways I dont want to develop it all at once, just get each component researched and worked into the entire game one at a time. I think my goal is december get to the networking part, having clients connect to a server and move around the world and send text to the server for all the clients to read. Maybe thats too much in a short time to learn, but I know I can do it if I dont get lazy.

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Not to burst your bubble or anything however, I recommend you don't set any dates for yourself. December is less then 2 months away and it will take you maybe more than that to get the hang of networking. Keep working on your game you will get it done at some point but don't set any dates just do your project at a comfortable speed. No stress need be created by dates.

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