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gjaegy

vtune question

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Hi everybody, I'm just trying to find the bottlenecks of my 3d application with VTune. From what I know, I should use the sampling method. But I have 2 questions: - should i use Event-based-sampling or time-based-sampling ? - which events are the most relevant ? Are clockticks enough, or should I track some other events ? the problem is, more events are tracked, more runs are necessary, which can be quite a painfull task (25 runs with the default options!) Thanks for any advices or comments, Greg

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