• Advertisement
Sign in to follow this  

vtune question

This topic is 4485 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi everybody, I'm just trying to find the bottlenecks of my 3d application with VTune. From what I know, I should use the sampling method. But I have 2 questions: - should i use Event-based-sampling or time-based-sampling ? - which events are the most relevant ? Are clockticks enough, or should I track some other events ? the problem is, more events are tracked, more runs are necessary, which can be quite a painfull task (25 runs with the default options!) Thanks for any advices or comments, Greg

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement