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Ribbon Emitter / Particle / Trail

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G'day, just wondering if anyone knows of some decent information or tutorials or anything of the such on Ribbon Emitters? I've searched around and there really isn't that much information about them, and absolutely zero tutorials or articles from what I could find. I'm guessing that 'ribbon emitter' is the correct term as Blizzard, Auran, etc are referring to it as such. I know the basic principle and for the most part have it working, but it just isn't right and in the end looks quite awful and better off with out. So far my Ribbon Emitter has the standard info like number of segments, size of segments, etc, aswell as info for each segment like colour, opacity, firstPos, secondPos, duration, and what have you. I'm using a STL list to store each segment which works for the most part but it needs polishing something chronic, so if anyone knows of some examples / articles / demos I would be in your debt! Cheers.

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