DeviceLostException and OGL
Is something like a DeviceLostException possible when using OpenGL?
what does this:
wglQueryPbufferARB( g_pbuffer.hPBuffer, WGL_PBUFFER_LOST_ARB, &flag );
means?
I think it can happen when a display mode change happens.
So you would have to recreate the p-buffer.
FBO is not an option on older hw, although FBO is far better.
So you would have to recreate the p-buffer.
FBO is not an option on older hw, although FBO is far better.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement