Quote:Original post by kobe bryant
I made this post specifically for people who are physics programmers or people who know about the ins and outs of being one in the games industry.
I decided recently that physics programming was the area of games programming i would like to persue, i have no formal training in physics, i didn't do it at degree or college (high school for the yanks) level. I am currently doing my masters degree in games programming, we will do a physics module next term. My supervisor recently informed me that programmers without degrees or PHD's in maths/physics are very unlikley to be employed as physic programmers.
I came here to get some more opinions, i dont expect a games company ask me to write a physics engine after one semester of rigid body physics but i did feel that i could acquire the knowledge over some years at a company and specialise in this area eventually.
Any advice or opinions will be very welcomed.
Wanna hear a funny story?
I'm a 13 years old russian boy specializing in computer graphics and algorithms.
I know C and VB.
I wrote my own 3D engine from a scratch.
I know OpenGL.
I got excelent grades in chemistry and physics and know many things on the subjects.
I wrote tons of really cool demos.
"you're obviously very intelligent in some subjects, including maths. I've got a first class in CS (though not from as good a uni as Thomas) and I know very little in comparison to you and Thomas"
That's a quote of a conversation I had in another forum, in a thread about collision detection.
But i'm not writing this to brag, but to show you how bad life is when you are good at something and don't have a proof for it, so read on:
I study in weakest math group (as a result of a long series of extremely stupid mistakes, not math mistakes, life mistakes) and even my own mom thinks i'm a failure and doesn't even want to take a look at the stuff i'm doing!
So how can I expect a director of a computer games company to look at them?
Now isn't that totally ironic?
I could use some advice as well...