What would be the point? Your source art resolution wouldn't be changing - only the size at which it is being stretched to (which may produce artifacts if the resolution ratio doesn't fit neatly), and you'd be using a higher resolution for no benefit - unless you're in windowed mode and want a larger screen coverage.
In games such as Total Annihilation, when you upped the resolution, you would "see" more of the game map, which is I think the correct way to handle this - though of course in games such as Diablo, you were forced into a certain resolution (or a small amount of choices as per the sequel).
Consensus on display width/height
I think you answered your own question. Some people like to run games in a window, and they don't like to switch desktop resolutions just to play the game. Most of the time, I play full-screen, but I prefer having the option to go windowed in case I want to look at some notes, a walkthrough, or change the song on my MP3 player. Versatility is the key to longevity, you know.
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