find maximum texture size
How can you find the maximum texture width and height for a particular graphics card? I read somewhere there was a function to do it, I just can't remember or find it.
glGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE , &gMaxCUBETextureSize );
glGetIntegerv( GL_MAX_TEXTURE_SIZE , &gMax2DTextureSize );
max width and max height is the same size.
greetz
glGetIntegerv( GL_MAX_TEXTURE_SIZE , &gMax2DTextureSize );
max width and max height is the same size.
greetz
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