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Normal FPS?

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Just added something into my game engine to count the FPS. I'm averaging about 1000 FPS, with a single textured cube (12 triangles) that rotates. Is that about normal for a single cube all by its lonesome?

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yeah that's normal. computers are fast. :)

btw: a more useful measure than frames per second is often milliseconds per frame.

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That may not even be a very accurate FPS count because at that point, your timing calls might not be too accurate (depending on what you are using).

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Quote:
Original post by vNistelrooy
You know, you really shouldn't care about the framerate of a single textured cube.


I don't really, I just wanted to make sure that I wasn't waaaaay out of the ball-park. So, I know now that it does work.


Quote:
Original post by omgomghilol
That may not even be a very accurate FPS count because at that point, your timing calls might not be too accurate (depending on what you are using).


I'm using QueryPerformanceCounter, so I think I'm okay with that.

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The timing may be accurate, but it doesn't mean it is meaningful. Drawing a thousand of those boxes isn't going to drop you to 1 fps and might well still leave you around 1000 fps.

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Yeah, but that would be expected because the hardware is going to be able to easily render pretty much whatever I throw at it at this point.

I was just wanting to make sure that I hadn't stuffed up somewhere along the way, like one of those errors that can be really small, hard to find, and stuff up everything.

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