Normal FPS?
Just added something into my game engine to count the FPS.
I'm averaging about 1000 FPS, with a single textured cube (12 triangles) that rotates.
Is that about normal for a single cube all by its lonesome?
It all depends on your video card. But for something so simple you would expect a frame rate as high as that.
yeah that's normal. computers are fast. :)
btw: a more useful measure than frames per second is often milliseconds per frame.
btw: a more useful measure than frames per second is often milliseconds per frame.
That may not even be a very accurate FPS count because at that point, your timing calls might not be too accurate (depending on what you are using).
Quote:Original post by vNistelrooy
You know, you really shouldn't care about the framerate of a single textured cube.
I don't really, I just wanted to make sure that I wasn't waaaaay out of the ball-park. So, I know now that it does work.
Quote:Original post by omgomghilol
That may not even be a very accurate FPS count because at that point, your timing calls might not be too accurate (depending on what you are using).
I'm using QueryPerformanceCounter, so I think I'm okay with that.
The timing may be accurate, but it doesn't mean it is meaningful. Drawing a thousand of those boxes isn't going to drop you to 1 fps and might well still leave you around 1000 fps.
Yeah, but that would be expected because the hardware is going to be able to easily render pretty much whatever I throw at it at this point.
I was just wanting to make sure that I hadn't stuffed up somewhere along the way, like one of those errors that can be really small, hard to find, and stuff up everything.
I was just wanting to make sure that I hadn't stuffed up somewhere along the way, like one of those errors that can be really small, hard to find, and stuff up everything.
It's a reasonable, though meaningless, number. Meaningless because it has no practical use as a measure of work.
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