Advice on DirectPlay

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4 comments, last by TheOther 18 years, 5 months ago
Since MS has deprecated DirectPlay, would people still advise using it? Or would it be better to just figure out how to use sockets? Thanks. -Nick
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Either use sockets or find another network library. There are quite a few game oriented network libraries available.
This question is answered in the Forum FAQ.
enum Bool { True, False, FileNotFound };
I apologize, somehow I missed it.
Raknet is a good multiplayer library.
Eric Wright o0Programmer0o
I know everyone's gonna jump on me, but I'd say use whatever product fits your solution to deliver a high quality product within the desired timeframe/budget.

If your app is only targeting a specific DX rev or version of Windows (say Win2K and lower) then there's nothing wrong with using DirectPlay IMHO.

However, there's the standard caveat that comes with the SDK documentation that MS could basically strip out the DirectPlay interfaces from the runtime at their leisure.

Or grab a great third-party lib/toolkit like ReplicaNet (or RakNet as mentioned), and let their excellent maintainers worry about it. :)

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