My MIDI class isn't working

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2 comments, last by cloud007 18 years, 5 months ago
I recently posted a question about DirectMusic port GUIDs, which came up when I wrote up a class that represents a MIDI file. Here is the source for that class (in an MFC app): midifile.h:

#pragma once

#define INITGUID
#include <guiddef.h>
#include <dmusici.h>
#undef INITGUID

class MidiFile {
  private:
    IDirectMusicSegment *m_seg;
    bool m_playing;
    IDirectMusicPerformance8 *m_performance;
    static IDirectMusicLoader8 *s_loader;
  public:
    MidiFile(const TCHAR *filePath, const TCHAR *fileName);
    ~MidiFile();
    void play();
    void stop();
};

midifile.cpp

#include "stdafx.h"
#include "midifile.h"

IDirectMusicLoader8 *MidiFile::s_loader = NULL;

MidiFile::MidiFile(const TCHAR *filePath, const TCHAR *fileName) {
  m_playing = false;
  CCriticalSection cs;
  cs.Lock();
  if(!s_loader && FAILED(CoCreateInstance(CLSID_DirectMusicLoader, NULL, CLSCTX_INPROC, IID_IDirectMusicLoader8, (void **)&s_loader)))
    // some error exit function
  else
    s_loader->AddRef();
  if(FAILED(CoCreateInstance(CLSID_DirectMusicPerformance, NULL, CLSCTX_INPROC, IID_IDirectMusicPerformance8, (void **)&m_performance)))
    // ...
  IDirectMusic *dmus;
  if(FAILED(m_performance->Init(&dmus, NULL, NULL)))
    // ...
  IDirectMusic8 *dmus8;
  if(FAILED(dmus->QueryInterface(IID_IDirectMusic8, (void **)&dmus8)))
    // ...
  dmus->Release();
  // This GUID represents the MS MIDI Mapper (on my machine, anyway)
  GUID mapper = {0x27b76ff5, 0xd88f, 0x4e45, {0xac, 0x6e, 0xb8, 0x46, 0x70, 0xb2, 0x49, 0x7d}};
  DMUS_PORTPARAMS8 portParams;
  memset(&portParams, 0, sizeof(DMUS_PORTPARAMS8));
  portParams.dwSize = sizeof(DMUS_PORTPARAMS8);
  IDirectMusicPort *mapperPort;
  if(FAILED(dmus8->CreatePort(mapper, &portParams, &mapperPort, NULL)))
    // ...
  dmus8->Release();
  mapperPort->Activate(TRUE);
  m_performance->AddPort(mapperPort);
  m_performance->AssignPChannelBlock(0, mapperPort, 1);
  mapperPort->Release();
  wchar_t *wFilePath, *wFileName;
  size_t fileNameLen = _tcslen(fileName);
  wFilePath = new wchar_t[MAX_PATH * 2];
  wFileName = new wchar_t[fileNameLen + 1];
  if(!filePath) {
    TCHAR *tFilePath = new TCHAR[MAX_PATH * 2 + fileNameLen + 1], *tFileName;
    GetFullPathName(fileName, MAX_PATH * 2 + (DWORD)(fileNameLen + 1), tFilePath, &tFileName);
    if(!tFileName)
      // ...
#ifdef UNICODE
    wcsncpy(wFilePath, tFilePath, tFileName - tFilePath - 1);
    wcscpy(wFileName, tFileName);
#else
    MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, tFilePath, (int)(tFileName - tFilePath - 1), wFileName, MAX_PATH * 2);
    MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, tFileName, -1, wFileName, (int)fileNameLen + 1);
#endif
    delete[] tFilePath;
  }
  else {
#ifdef UNICODE
    wcscpy(wFilePath, filePath);
    wcscpy(wFileName, fileName);
#else
    MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, filePath, -1, wFilePath, MAX_PATH * 2);
    MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, fileName, -1, wFileName, (int)fileNameLen + 1);
#endif
  }
  if(FAILED(s_loader->SetSearchDirectory(GUID_DirectMusicAllTypes, wFilePath, FALSE)))
    // ...
  HRESULT loadResult = s_loader->LoadObjectFromFile(CLSID_DirectMusicSegment, IID_IDirectMusicSegment8, wFileName, (void **)&m_seg);
  delete[] wFilePath;
  delete[] wFileName;
  if(FAILED(loadResult))
    // ...
  if(FAILED(m_seg->SetParam(GUID_StandardMIDIFile, (DWORD)-1, 0, 0, NULL)))
    // ...
  if(FAILED(m_seg->SetRepeats(DMUS_SEG_REPEAT_INFINITE)))
    // ...
  cs.Unlock();
}

MidiFile::~MidiFile() {
  CCriticalSection cs;
  cs.Lock();
  stop();
  m_performance->CloseDown();
  s_loader->Release();
  m_performance->Release();
  m_seg->Release();
  cs.Unlock();
}

void MidiFile::play() {
  if(m_playing)
    return;
  if(FAILED(m_performance->PlaySegmentEx(m_seg, NULL, NULL, 0, 0, NULL, NULL, NULL)))
    // ...
  m_playing = true;
}

void MidiFile::stop() {
  if(!m_playing)
    return;
  if(FAILED(m_performance->Stop(NULL, NULL, 0, 0)))
    // ...
  m_playing = false;
}

Here's my new problem. Say I create two MidiFile objects like this:

MidiFile *file1 = new MidiFile(NULL, _T("song1.mid"));
MidiFile *file2 = new MidiFIle(NULL, _T("song2.mid"));

I want to prematurely stop file1 and start file2, so that they sound like one continuous file:

file1->play();
// ...
file1->stop();
file2->play();
// ...

Problem is, I can get file1 to play fine, but when I stop it, and try to play file2, it won't play at all. Any suggestions?
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What is the code for playing them?

Are you using a seperate performance object for each sound? Try using one global performace object and use seperate audiopaths. Can't say that will work but it's worth a shot.

Also, does this GUID MIDI mapper take place of the Download method for performanceobjects/audiopaths?
I used the MIDI mapper so that DirectMusic would play the MIDI file using the user's default synth, instead of the DirectMusic synth, because that one doesn't work on my machine. As far as audiopaths go, I haven't been using them, but I'll try your suggestions. Thanks!
I fixed it! I just needed to use a static IDirectMusicPerformance8 instance and initialize it only once. Thanks for your help!

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