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using Cg without going through the CgGL Library

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is it possible just to upload a Cg shader and ask the driver to compile it, as we do with GLSL, instead of having to go through all that CgGL setup?

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In the Cg Toolkit documentation, available from NVidia's website, states that you can load and compile a program without API specific functions, however I believe all the binding functions are API specific.

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