Sign in to follow this  
DapperDan

NPC Comments

Recommended Posts

Hi everyone, I'm currently working on White Rock, an innovative FPS from New Era Games. Its basically a WWIII scene that includes a lot of trench warefare. So, basically I was wondering what type of comments you'd have the soliders make while standing around idly? Secondly I was wondering if there were any phrases or comments you have wished to hear throughout a game? Due to our small team we lack the variety of comments we would like to put into the game, so any suggestions are more than welcome!

Share this post


Link to post
Share on other sites
Read this book.

It answers your question completely. It even happens to have examples of what the player's comrades-in-arms might say in various situations (and why), including things the company cook might say before or after a mission.

Chris Crawford's books are also good. I found this book to be useful as a dialog writing tool in providing meaning behind the NPC, whereas Crawford's books are more of an implementation view.

Anybody writing dialog for an NPC should know about this or similar books.

frob.

Share this post


Link to post
Share on other sites
Complaining about the quality of equipment.

Complaining about their commander.

Bragging about how many women they've slept with, how much they had to drink the other night, or just general locker room guy talk.

War stories, usually with plenty of exaggeration.

Here's a post I wrote a while back that had some of this stuff in it.

http://www.gamedev.net/community/forums/topic.asp?topic_id=348802

Share this post


Link to post
Share on other sites
You might consider having diffrent types of personalitys for soldiers.

Not all soldiers gloat about their kill count, some would be scared shitless for being in the war to begin with.

Some might be a quiet badass, men of few words.

Some might be x-cons that are forced to be there...

I think my best suggestion is grab those stereo-types and run with them!

Share this post


Link to post
Share on other sites
Welll if read up on WWI which is when trench warfare took place not WWII. You will discover that most of the comments where along the lines:

Complaining about the mud
Complaining about rats
Complaining about the food
Worries about the various diseases they caught
Fear about being order of the wall.

and so on.

The non german trenches where not very nice places, they where damp and muddy, and rats and disease where a constant problem.

here's a link to site with memories of life in the trenches it should give you some ideas on npc dialog.

http://www.historylearningsite.co.uk/memories_from_the_trenches.htm

Share this post


Link to post
Share on other sites
Quote:
Original post by TechnoGoth
Welll if read up on WWI which is when trench warfare took place not WWII. You will discover that most of the comments where along the lines:

Complaining about the mud
Complaining about rats
Complaining about the food
Worries about the various diseases they caught
Fear about being order of the wall.

and so on.

The non german trenches where not very nice places, they where damp and muddy, and rats and disease where a constant problem.

here's a link to site with memories of life in the trenches it should give you some ideas on npc dialog.

http://www.historylearningsite.co.uk/memories_from_the_trenches.htm


He says WWIII not WWII ;)

Share this post


Link to post
Share on other sites
I'm not sure how much thought you've put into this, but you'll run into a problem when you start designing gameplay: There are reasons we don't have trench warfare anymore, and the biggest one is tanks. Read up a little on why there weren't a lot of trenches iin WWII, and why there haven't been any more recently, and you'll see.

I'm guessing that WWIII will be futuristic, with all kinds of nifty gizmos and such. Trenches are about as effective in modern warfare as the british square or the socket bayonet.

Just a thought.

Share this post


Link to post
Share on other sites
Quote:
Original post by Iron Chef Carnage
I'm not sure how much thought you've put into this, but you'll run into a problem when you start designing gameplay: There are reasons we don't have trench warfare anymore, and the biggest one is tanks. Read up a little on why there weren't a lot of trenches iin WWII, and why there haven't been any more recently, and you'll see.

I'm guessing that WWIII will be futuristic, with all kinds of nifty gizmos and such. Trenches are about as effective in modern warfare as the british square or the socket bayonet.

Just a thought.


You never know, he could explain through technoligy why trench warfar has come back about. What if we are able to neutralize just about kind of enemy "armor" or long range weapon to attack, in essense our technoligys cancel each other out. We could be reduced to trench warfar again...

Share this post


Link to post
Share on other sites
Quote:
Original post by Iron Chef Carnage

I'm guessing that WWIII will be futuristic, with all kinds of nifty gizmos and such. Trenches are about as effective in modern warfare as the british square or the socket bayonet.


Air strikes and highly accurate artillery strikes are another reason. Digging into trenches doesn't make sense in anything except pure infantry warfare.

Share this post


Link to post
Share on other sites
Quote:
Original post by Paradoxish
Quote:
Original post by Iron Chef Carnage

I'm guessing that WWIII will be futuristic, with all kinds of nifty gizmos and such. Trenches are about as effective in modern warfare as the british square or the socket bayonet.


Air strikes and highly accurate artillery strikes are another reason. Digging into trenches doesn't make sense in anything except pure infantry warfare.


Brings back my comment on how technoligy could cancel it self out...

Share this post


Link to post
Share on other sites
Yeah, if every infantryman has the firepower to defeat a tank, then they're out of the question. In certain times the weapons of the age could defeat the armor of the age, and in other times the opposite was true. So if the newly developed man-portable gauss gun that easily pierces tank armor was to be issued to every soldier, then tanks would quickly become unfashionable.
Against artillery you can have technology that instantly calculate and detect the source of an incoming shell, allowing your own artillery to respond within ten seconds. Something along those lines already exists, right?

Share this post


Link to post
Share on other sites
Quote:
Original post by Kekko
Yeah, if every infantryman has the firepower to defeat a tank, then they're out of the question. In certain times the weapons of the age could defeat the armor of the age, and in other times the opposite was true. So if the newly developed man-portable gauss gun that easily pierces tank armor was to be issued to every soldier, then tanks would quickly become unfashionable.
Against artillery you can have technology that instantly calculate and detect the source of an incoming shell, allowing your own artillery to respond within ten seconds. Something along those lines already exists, right?


Or for artiliary just have it so there are countermeasures set up to take care of incoming artillary, if you could destroy the shell before it reachs where it is suposed to go, or even make it explode over enemy troops then artillary and other forms of arial attack become counter-productive and not cost effective.

Share this post


Link to post
Share on other sites
Here's some anecdotes from US troops in Iraq that I cut and pasted.

Quote:
If the character is an E4 or below - have them stir a barrel of burning sh_t in 135 degree heat.

Make any telephone conversations that occur garbled, and only after dialing for 20 minutes to get through (it took longer, but if it's a screenplay you can speed things up).

Have your characters argue and ***** over the distribution of MRE's - everyone always wanted the vegetarian ones or #8 (Hamburger Patty, Grilled).

Make your characters listen to hours of mundane lectures on the "Law of War" and then receive rules of engagement that change frequently and bear no resemblance to the present situation.

Oh yeah... and as anyone whose deployed knows - if you send letters and postcards from a combat zone, you're not required to use stamps on them.

Throw in Chicken flavored potato chips, rose flavored ice cream bars and a really bad case of diarhea after the chow hall to add realism.

Express resentment that KBR (civilian contractors) are being paid 5-10X more than soldiers to do less work.

Share this post


Link to post
Share on other sites
Thanks for the good idea's guys. To clear up some confusion I've been seeing about why I'm using trench ware fare I'll give you guys some basic info on the story of White Rock.

Story:
White Rock is a research facility created in Antarctica to find a way to reverse the effects of Global warming. The UN is given supreme power to get White Rock functioning to its fullest potential. At first many people volunteered to help save the Earth. However, after working in extremely harsh conditions with many lives sacrificed people began to go home, leaving White rock only partially completed. The UN was forced to take prisoners to complete White Rock so that Earth could continue to live as it has in the past. However this baffles many people due to the technologies available for living underwater. So basically White Rock is being built by millions of prisoners while all of the worlds top scientists take up residence to try to solve the problem of global warming.
Yadda Yadda Yadda, some events lead up to a rebellion and what not. So the United Nation's first counter strike against the rebels was repelled by a new EMP technology, absolutely devastating the world's armies. With millions of construction workers and all of the world's top scientists working against them. The scientists focus on defensive technologies to repel long range missile attacks. The military refuses to give up(yet more confusion on the world citizens part, and anger...dun dun dun) The military persists, yadda yadda, this leads to trench warfare due to the lack of places to hide in Antarctica ...
on top of trench warfare this leads to tunnels being used in the trenches.
Basically, the Rebel's have the power to resist technology capable of destroying them. And having to face the world's armies they can't easily counter attack more than destroying supply shipments and to continue to fight off the masses.

There is a LOT more to the story, but thats what I'm willing to tell for now, I have a writer working on a detailed version. If you guys want I can post to tell you when he gets his description up on the site, however I don't know when that will be.

Quote:
Original post by Servant of the Lord
Make them say FUBAR alot.

Also, make one of them accidentally set off his gun and shoot himself in the leg.


Lol, if I get the time to pull off a random events I'll be sure to add this to the list.

If you all have any phrases or random events you'd love to hear/see in this game, just keep them coming. I'd quote and make comments on more of your ideas but really, that'd take me a while. However they are very good ideas I appreciate the feedback guys.

frob, thanks for the link to the book, looks like I'm gonna have to buy another one :).

I hope this clears up some confusion.

Share this post


Link to post
Share on other sites
Glad you liked it;


Might I ask which side you play? Scientists who fight of the rampageing armys or armys who are protecting the nations against the rebellion scum? Either way, you should make a mod in which you play the other side. Two games for one engine, you make more money that way.


______________________~S of the L~______________________

Share this post


Link to post
Share on other sites
Quote:
Original post by MiDri
Quote:
Original post by Iron Chef Carnage
I'm not sure how much thought you've put into this, but you'll run into a problem when you start designing gameplay: There are reasons we don't have trench warfare anymore, and the biggest one is tanks. Read up a little on why there weren't a lot of trenches iin WWII, and why there haven't been any more recently, and you'll see.

I'm guessing that WWIII will be futuristic, with all kinds of nifty gizmos and such. Trenches are about as effective in modern warfare as the british square or the socket bayonet.

Just a thought.


You never know, he could explain through technoligy why trench warfar has come back about. What if we are able to neutralize just about kind of enemy "armor" or long range weapon to attack, in essense our technoligys cancel each other out. We could be reduced to trench warfar again...


You forgot planes, and also if it can go through armor that easily... a bunch of dirt ain't going to do you much better, lol. Asuming they have visiblity... from sattelites or unmanned planes/helicopters.

Share this post


Link to post
Share on other sites
Quote:
Original post by Xelen
You forgot planes, and also if it can go through armor that easily... a bunch of dirt ain't going to do you much better, lol. Asuming they have visiblity... from sattelites or unmanned planes/helicopters.


Quote:
Original post by DapperDan
So the United Nation's first counter strike against the rebels was repelled by a new EMP technology, absolutely devastating the world's armies...
The scientists focus on defensive technologies...


*cough*

Share this post


Link to post
Share on other sites
Quote:
Original post by Servant of the Lord
Quote:
Original post by Xelen
You forgot planes, and also if it can go through armor that easily... a bunch of dirt ain't going to do you much better, lol. Asuming they have visiblity... from sattelites or unmanned planes/helicopters.


Quote:
Original post by DapperDan
So the United Nation's first counter strike against the rebels was repelled by a new EMP technology, absolutely devastating the world's armies...
The scientists focus on defensive technologies...


*cough*



My bad, my bad, lol. Was trying to write this as they were yelling at me to come for dinner :p

Share this post


Link to post
Share on other sites
I can't say much more about the story line, however I can give you some insight into the design.
This will be really basic and undetailed due to my hesitation to give away to much. You choose one of four biological armor suits at the beginning of the game. these armor suits affect your speed/recoil/jumping height/amount of noise you make/type of weapons you'll have...

Quote:
Original post by MiDriYou never know, he could explain through technoligy why trench warfar has come back about. What if we are able to neutralize just about kind of enemy "armor" or long range weapon to attack, in essense our technoligys cancel each other out. We could be reduced to trench warfar again...


To head off your suspicions right of the bat, please focus on the biological part. EMPs will have no effect on these bio armor suits.

I hope this is a good consolation for not being able to say more about the story :)

Share this post


Link to post
Share on other sites
Quote:
Original post by DapperDan
I can't say much more about the story line, however I can give you some insight into the design.


Can you tell us which side you play? I am guessing you play the rebels as you have biosuits, but still; Rebels or Army? A simple 'No' will surfice if you can't dilvulge it.

Share this post


Link to post
Share on other sites
Quote:
Original post by DapperDan
You play the military side...years after the war has already been going on, so both sides have their own bio armor.


Cool; I still think you should use the same engine and make the other side also.
It would give you more money for your work as all the hard parts are done already.

{NPC comments:
"!@#$% Rebels"
"Man, these suits are too heavy"
"Stupid scientists, always causing trouble"
"Down with the rebels!"
"Bravo team!"
"Man this is really FUBAR."

/Drops grenade and wipes out two teammates and himself
/Gets in fight with teammate
/Tired of life and kills himself
/shoots ally by mistake
/discharges gun in foot
/laughs at another teammate and gets knocked out
/makes crude joke
/randomly trips
/falls off a ledge and breaks arm
/throws-up
/bumps into commanding officer and gets beat up



~S of the L~

Share this post


Link to post
Share on other sites
Quote:
Original post by Servant of the Lord
Quote:
Original post by DapperDan
You play the military side...years after the war has already been going on, so both sides have their own bio armor.


Cool; I still think you should use the same engine and make the other side also.
It would give you more money for your work as all the hard parts are done already.

{NPC comments:
"!@#$% Rebels"
"Man, these suits are too heavy"
"Stupid scientists, always causing trouble"
"Down with the rebels!"
"Bravo team!"
"Man this is really FUBAR."

/Drops grenade and wipes out two teammates and himself
/Gets in fight with teammate
/Tired of life and kills himself
/shoots ally by mistake
/discharges gun in foot
/laughs at another teammate and gets knocked out
/makes crude joke
/randomly trips
/falls off a ledge and breaks arm
/throws-up
/bumps into commanding officer and gets beat up



~S of the L~


Would be interesting to see some one take the CoH/CoV aproach right off the bat, offer 2 diffrent games both with the ability to play each other online. You, however; run into the problem that if one is sold more then the other the teams will get unbalanced and you could not use any autobalance feature... I see a nice prospect there if you took this path though, working out all the flaws and all...

Perhaps sell the other side as an exansion later, and do not support multi-player untill the expansion comes out, perhaps make the multi-player a continuation of the battle AFTER the storyline of the 2 "games"... (ramble, ramble, ramble)

Share this post


Link to post
Share on other sites
Well, I've already designed an online mode that is like guild wars. However you chose your side, make your squad(guild). With the character development that I've designed this would be tons of fun, plus it wouldn't be to difficult to allow squads to enter a giant server of two teams (military/rebels) and allow squads to join either side. This way if the sides become unbalanced a group of our AI could easily replace the squads. Obviously there are some flaws to work out, but this would be possible to do with trench areas and cities. Anyways, I'd need a massive army of programmers and artists to get a game ready where you are able to play either side.

I do like the idea of releasing an expansion with the aim of playing the otherside, but I don't want to rob anyone of multiplayer. I simply love FPS online too much to do that. lol, perhaps more multiplayer modes in the expansion...lol the possibilities are really unlimited with this design of mine, but you won't be getting much more of the design out of me at this point in time.

Thanks for those ideas/actions for the game too :). The more I get the more funny and diverse my game will be :)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this