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Unity [.net] Artificial Gamedev Community

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Hello all! Me and Kavan have been working on a VB.NET managed DirectX library for the last few years and have posted a number of articles and source code for short demos on our homepage: www.3dlevel.com/gamedev Our team's name is 3D-Level and the libraries (.dlls) are called Artificial Engines. Our goal is to prove .NET, VB and managed DX is a competitive platform for game development and have done so on some commercial projects we worked on. Here are some screenshots from the Game Code Library where we post (relatively) short pieces of code, which you can type into your favourite IDE and compile on your own. You know - very old-school ZX-Spectrum style :) If you have any questions about the libraries please ask.

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