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jendave

NeHe Lesson Coding Guidelines?

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Hi, A colleague and I have finished porting about half of the NeHe Lessons to C# using the Tao.OpenGL (http://mono-project.com/Tao) and SDL.NET (http://cs-sdl.sourceforge.net) libraries. How should we organize the files in order to submit them to the NeHe site? It seems that each lesson should be in a separate zip file. Some previous examples on the website include an executable, but others do not. What other files (textures, README etc) should I include? Currently, our code is organized in an OO fashion where each subsequent lesson build on top of another by simply overriding the necessary methods. While this avoids code duplication, it means that all the code is in one large executable. This can be easily changed, however. Also, we have created a nice Winforms dialog box that allows you to choose which Lesson to start. That also requires the one executable as well. Anyways, any advice about how to get the lesson ports put up onto NeHe will be greatly appreciated. Thanks.

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I really dont think there are any established guidelines. Perhaps the closest document to a guideline is this:
http://www.eng.uwaterloo.ca/~rramraj/Gamedev/Management.htm
But this is specifically used for contests. Perhaps you could propose a guideline?

Cheers,
- llvllatrix

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