Sign in to follow this  
jendave

NeHe Lesson Coding Guidelines?

Recommended Posts

Hi, A colleague and I have finished porting about half of the NeHe Lessons to C# using the Tao.OpenGL (http://mono-project.com/Tao) and SDL.NET (http://cs-sdl.sourceforge.net) libraries. How should we organize the files in order to submit them to the NeHe site? It seems that each lesson should be in a separate zip file. Some previous examples on the website include an executable, but others do not. What other files (textures, README etc) should I include? Currently, our code is organized in an OO fashion where each subsequent lesson build on top of another by simply overriding the necessary methods. While this avoids code duplication, it means that all the code is in one large executable. This can be easily changed, however. Also, we have created a nice Winforms dialog box that allows you to choose which Lesson to start. That also requires the one executable as well. Anyways, any advice about how to get the lesson ports put up onto NeHe will be greatly appreciated. Thanks.

Share this post


Link to post
Share on other sites
I really dont think there are any established guidelines. Perhaps the closest document to a guideline is this:
http://www.eng.uwaterloo.ca/~rramraj/Gamedev/Management.htm
But this is specifically used for contests. Perhaps you could propose a guideline?

Cheers,
- llvllatrix

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this