Jump to content
  • Advertisement
Sign in to follow this  

Help - i couldn't understand this !!!

This topic is 4787 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi guys : i need explanations about this subject : (quaternion) SLERP i was reading the book : 3d math primier for graphics and game development and i didn't understand this formulas, first these are 3 pages about the subject. first page: http://putfile.com/pic.php?pic=11/30610594064.jpg&s=x11 second page: http://putfile.com/pic.php?pic=11/30611043569.jpg&s=x11 third page: http://putfile.com/pic.php?pic=11/30611061934.jpg&s=x11 go at the third page and you gonna see this formula: sin(w) =sint(tw)/k1 <--- here i didn't understand this why he used sin(w) because the angle (w) here its the angle between v0,v1, but with the above formula its the angle that pertaining to the triangle k1v1,sin(tw),(v0-(k0v0)). and after that he solved for k0, and also i dont know how. thanks smart.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!