I like the setting. A lot.
Which genres would work with it is trickier though.
I wouldn't rule out a Sims-style game. It might actually address one of the problems a lot of people had with The Sims. You get bored after a few days, because it's just a big sandbox with no limitations and no direction.
True, that's what attracts some people to the game, but it's also what makes others get tired of it soon after.
I think it could work. Basically, it'd be The Sims, where the environment and the people as a whole matters, rather than just your chosen few individuals.
Quote:
The ship could have an anti-grav scoop that allowed collection of space debris in front of it, and the player channels that raw resource into the expansion of the ship while in flight
Bleargh, that sounds lame. [wink]
Repairing/refining/expanding the ship in-flight is a nice idea, but I think the entire point is that the ship is self-contained. You don't have people popping outside to admire the view, or visit the nearest planet to pick up supplies, so you don't have a big vacuum cleaner attached to the front either, sucking up handy building materials.
Anyway, plenty of other genres would be possible. It could make for an amazing RPG or adventure game. Or maybe SimCity? You could even squeeze in a FPS.
And finally, it would give you the perfect opportunity for a sequel. When they finally reach their destination, you have a perfect setting for a new game. A couple of hundred people to whom planets are some distant legend, whose culture is bound to be way different from what we know (population control would be a damn big factor aboard the ship, and privacy would probably have suffered badly, for example). And what's more, their level of technology might have deteriorated, making colony-building a challenge. Plus of course, they're bound to run up against a ton of limitations because Earth originally failed to plan for some emergency or obstacle.