Jump to content
  • Advertisement
Sign in to follow this  
alessio55555

motion blending

This topic is 4705 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
This link is very old, but Hugo Elias presents the theory behind stuff pretty well.

Motion Blur

It doesn't talk about how to use recent video cards or any of that stuff, but I started there when I did my motion blur, and I think it was a great starting point.

Good luck!

Share this post


Link to post
Share on other sites
Quote:
Original post by alessio55555
I don't know motion blur, but I need to motion blending.
I need a algorithm to interpolate between different animations?


Are you referring to morphing for sprites or meshes?

Share this post


Link to post
Share on other sites
Quote:
Original post by alessio55555
I don't know motion blur, but I need to motion blending.
I need a algorithm to interpolate between different animations?

Are you talking about keyframe animations involving skeletal models?

Share this post


Link to post
Share on other sites
I have a milkshape 3d model with several animations.It's a skeletal animation.
I would like a smooth transitions between several animations.For example, I want a smooth transition between walk and run.
I don't think that motion blur it's the solution.
Somebody suggest me motion blending, but I don't find a good tutorial.

Share this post


Link to post
Share on other sites


If your trying to blend between to animations sets its exactly the same as blending between two animation keyframes. You have a start position (or current position if switching animation sets), you have a destination position and X time allocated to get there. So blending from the current positions of the bones to the first keyframe of a different animation is simple.


Ex:

A---B---C---D---E

M---N---O---P---Q


Assume those are two differnt keyframe animations, the top being walk, and the bottom being run.

If you know how to blend between C and D whats different about blending between D and M? or even D.5 (as in halfway between D and E) and M (or P.5 in some cases)? If you have re written your milkshape class and fully understand what it is really doing you should have no trouble adapting it to do what you asked.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!