Sign in to follow this  
Sylveste

Game Programming In C++ Start To Finish

Recommended Posts

Okay. This books seems interesting, has anyone here read it? Is it about SDL/OpenGL or Directx? On amazon.co.uk the description says: "beginning with engine creation and 3D programming with Direct3D, the book then moves to animation effects, audio, AI, collision detection, networking, and finalizing the game. A variety of tools are used throughout, including VisualStudio. NET and DirectX" AND in amazon.com it says: "Beginning with engine creation and 3D programming with SDL and OpenGL, the book then moves to animation effects, audio, collision detection, networking, and finalizing the game." Huh? Two different versions? Does anyone know where to find the EXACT table of contents? I'd be much more interested in SDL/Opengl than directx. Information about this book is really hard to track down for some reason.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
You can learn much of what you need with patience and a lot of time online and just trying stuff. Try here first.

Share this post


Link to post
Share on other sites
Thanks everyone for being patient. :)

Yeah Amazon hasn't updated their pages with the new TOC, so people are a bit confused if it's focused on DirectX or what.

I'll post a TOC right here as soon as I get to my other machine. :)

Share this post


Link to post
Share on other sites
So the book has not been released yet, then?

serratemplar: thanks for the tip! but i always prefer
to have a good book in my shelf. the tutorials are good
for learning something specific quickly, but alone they are not enough for me.

TheOther: are you the author of this book?
If you are, I've got a few more questions for you :D

Share this post


Link to post
Share on other sites
Hi everyone,

I've PM'd Fruny (forum mod) to see if this is kosher, so apologies in advance if this is crossing any lines. I'm just trying to help out those who've got questions about the book. :)

With that out of the way, here's the TOC:

Chapter 1: Game Technologies
Chapter 2: Design Fundamentals
Chapter 3: Introduction to SDL and Windows
Chapter 4: Introduction to the Peon Engine
Chapter 5: Game Programming Mathematics
Chapter 6: Creating an OpenGL Renderer
Chapter 7: More OpenGL Techniques
Chapter 8: Scene Geometry Management
Chapter 9: Graphics Timebox
Chapter 10: Working With Input Devices
Chapter 11: Working With Sound
Chapter 12: Input and Sound Timebox
Chapter 13: Collision Detection and Physics Techniques
Chapter 14: Introduction to Networking
Chapter 15: Networking Timebox
Chapter 16: Introduction to Models
Chapter 17: Animation and Special Effects
Chapter 18: Introduction to the OpenGL Shading Language (GLSL)
Chapter 19: Introduction to Scripting
Chapter 20: Polish Timebox
Chapter 21: Finishing Tips and Tricks

Technologies Discussed/Used: SDL, SDL_Image, SDL_Mixer, SDL_Net, OpenGL,
OpenAL, Lua, ReplicaNet, M3D, 3DS, Agile, CVS






@Sylveste: Feel free to post or PM me any question you have about it.

@eektor (and everyone): The latest publication date I've received is December 15th. If that changes I'll post it here.

I'll also be posting this up on the book's website along with other content updates very soon..hopefully this weekend!

[Edited by - TheOther on November 5, 2005 12:14:23 AM]

Share this post


Link to post
Share on other sites
Yeah! I am going to buy this book for sure. Finally someone
has understood that a book going through the basics of
game creation using SDL and OpenGL is an EXCELLENT idea.

But what the fudge is the "peon engine" :D ?

Share this post


Link to post
Share on other sites
Quote:
Original post by Sylveste
Yeah! I am going to buy this book for sure. Finally someone
has understood that a book going through the basics of
game creation using SDL and OpenGL is an EXCELLENT idea.

But what the fudge is the "peon engine" :D ?


The Peon Engine is just the library we work through in the book.

It's meant to be a lightweight collection of objects that sits upon SDL/OpenGL to do your game creation.

I like engines and frameworks but the danger there is to have the framework do TOO much work, which prevents you from organizing things your way.

Peon is meant to be a small helper library/toolkit. The full source is always included, so if there's sections you don't like, then reorganize to your own tastes! :)

hth,

Share this post


Link to post
Share on other sites
Quote:
Original post by Sylveste

Anything new going on? Release date still 15. dec?
How about the Dev C++ support?


AFAIK things are looking good. The manuscript is going through final approval process right now, so it should be off to the printers/shelves pretty soon.

Dev C++ support probably won't make the release of the book, but it is a top priority of mine to provide it in any update to the source code (which will be posted on the book's site).

Thanks for checking back. If there's any more questions, keep 'em coming..

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this