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Some crazy Idea...

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Hey, is it possible to mix up all of the graphics/sound API? For example, I want to do a 3D background in OpenGL, the sprite handling in Allegro and sounds with SDL and user controls with Direct X? :D

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I don't think it is easy if at all possible to mix OpenGL and Direct3D, but you can use other APIs for different uses, like networking and sound.

ace

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I wouldn't use multiple libraries for the graphics, however using different API's in a game is something that is done quite often, for example:

- OpenGL for 3D graphics
- DirectInput for user input handling
- FMOD for sound effects

It's not that crazy.

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Why would you want to do that though when the functionality is already in your hands? Why get something else when you already have what's needed?

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