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iequalshane

Ink/Paint Sketchy Shader (Added Pics and Movies)

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Was designing this shader for work. Looking for opinions on the shader and what I should add to this or create next. I'm looking to make a series of realtime non-photorealistic shaders for work. [Edited by - iequalshane on November 6, 2005 3:02:39 PM]

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Very good work. Reminds me a little of Dali's Hallucinogenic Toreador!

Could you pose both shaded models in the same orientation, for a better comparison? Not that the effect is unnoticeable or anything. :)

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This can't be single pass. I don't know of any way to get that type of pixel jittering unless you've rendered to a texture first.

I could be wrong, I suppose, but I think that would require either an EXTREMELY well tessalated mesh or some sort of PS 3.0 feature I've never heard about.

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No sadly I couldn't do it in 1 pass. The outline and fill colors are rendered into 2 different texture targets and then they are combined with an offset and multiplication. This is using PS2.0, no 3.0 features were needed.

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Quote:
Original post by taby
Could you pose both shaded models in the same orientation, for a better comparison? Not that the effect is unnoticeable or anything. :)


Second.

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It looks awesome ...great work!

Would love to see a vid/animation of that variation rotating.

Regards,
ViLiO

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