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SilentShaman

The Hunt...a simple story exercise

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This is an excersise I follow to generate a story for a game in order to begin developing the game itself. However, it is also an exercise for you the reader to interact with as this post is but the start of a series of posts that develops the story to its conclusion, Dev ready. You are invited to co-develop according to the structure set out and tender your suggestions as if you were part of a team developing this game concept. The genre is FPS/3rd Person utilising a BSP based Portal engine. Both brush geometry and static or dynamic meshes can be used to construct levels with the support of poly collision inherent. ----------------------------------------------------------------------------- The Hunt: This game is designed for real time discovery experience, an old idea that never really went anywhere. The outline pursues that of a movie or play so that the developer may know how to construct their levels, what elements are required for each level and how to go about stiching the game together. Synopsis: The story assumes the lead character is sufferring from some type of amnesia whilst being the subject of an outdoors hunt by people armed with firearms. The area is large and diverse having forests, rocky mountanous slopes, rivers and grasslands. Populated with wild animals our player must contend with as well as inclement weather, the game tests the a players inventiness and problem solving abilities aided by a 'help' engine that may be called at anytime to offer inspiration. Mechanism: The character may have amnesia but it also has a subconscious, a well of knowledge to assist it in this seemingly unequal competition. That well of knowledge is you the player. Your assetts are sprite panels, being virtual libraries, which may be called up to assist your decision making. The HUD comprises the panels so gauging what needs to be accomplished is usually evident. Scene one: A dark monitor screen is accompanied by a slow rhythmic thudding that increases as the screen lightens. A panel bar pulsing with the beat appears at the lower left, indicating medium health. The camera resolves into a typical 3rd Person perspective Our hero/heroine awakes in a small clearing surrounded by medium bush/forest growth amongst boulders. A twinkling stream can be heard amidst the animal sounds. Its pockets are empty and the clothing typical jeans, shirt and jacket ensamble with sneakers and socks. The character is a little groggy at first but the unfamiliar environment brings it to alert. Voices calling in harsh gutteral tones silences the animal life and warns the hero/heroine into silence where upon it discovers that it is the subject of a hunt. The character and camera pans west where a group of boulders hides the speakers. A small pack lies a few metres/yards away, the contents, a medium knife, string, small axe, flint, packaged food, water, first aid kit and secondary clothing. No help files are available except for what is availble in the Set Up and HUD systems. Presently, the gutteral voices fade in a direction you have noted and so you move to the pack to assess its contents and determine your next move. ----------------------------------------------------------------------------- Thaks to the Edit feature, I can continue this after being distracted by the woman, dont know why they need to talk so much! ----------------------------------------------------------------------------- A right click on the pack reveals the option to 'look at the contents'. Here, the players first choice can be made, to eat or not. Eating brings the health bar up and lightens the pack a little. Drinking clears the head and now the chatacter can move freely. Here, the second choice is presented. Follow the voices or seek a hiding place whilst exploring a little. Assuming choice 2 is to follow the voices, you presently discover that there is ample cover but a noise alert appears on the right bottom of the screen. You test the ground and resume your chase to finally find the hunters preparing to go two different ways. One is medium small in stature, the other medium large. Both are wearing camo gear adn back packs, you really need that gear. During this chase, you notice that the animal sounds fade everytime you or your quarry moves, adding to the clues you need to succede in your first few minutes. You also notice that many objects cause the cursor to change, indicating what can be picked up, like small rocks, sticks and so on and there possible uses. Whilst all this has been happening, the sun has been rising or a storm set has been deepening. Both hunters then go their seperate ways and you choose to follow the one that best matches your idea of your self, large or small. -------------------------------------------------------------- Analysis to follow. [Edited by - SilentShaman on November 4, 2005 10:27:56 PM]

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I'm reminded of that short story, The Most Dangerous Game.

Manhunt was the first thing that came to mind, but also check out the survival game called Notrium, I think it's a free download.

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