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MourningDew

Skeletal Animation

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Hey, are there any moderately easy to follow and implement tutorials for skeletal animation using X files in DirectX and C++... One that started from scratch and explained the code as it went along would be VERY helpful as it is for an assessment piece due on my monday (which...is...sometime Sunday for people in America...I'm +10 timezone anyway...) So if you could help, please do!!!

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C:\Program Files\Microsoft DirectX 9.0 SDK (August 2005)\Samples\C++\Direct3D\SkinnedMesh

The code sample you need. And there is a corresponding help in the documentation. Though a bit rough, should be fine on a crash course and get the work done.

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