Sign in to follow this  

bsp exporter

Recommended Posts

i want to read a 3ds file or any mesh file and construct a bsp tree and export it to a file with all info necessary for culling and collision detection, i don't want to use the quake format i shall make my own loaders and exporters to have full control over update and tuning... do you advice me to do this... the reason for what i want to do is to use Max directly for indoor games. Please help me in this

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this