Jump to content
  • Advertisement
Sign in to follow this  
gohkgohk

How to make the viewing of 3d space by the use of glulookat()?

This topic is 4784 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How to make the viewing of 3d space by the use of glulookat()? including the x,y,z axis eye movement and target point movement just like the feeling when u playing quake3. Also How to contol it by using Mouse. P.S.i am writing a program in C++ using win32 application project:) i am a newbie :)thx very much

Share this post


Link to post
Share on other sites
Advertisement
Quote:
Original post by b3rs3rk
call glGoogle(camera_tutorial)


That's mean.......but true. There are plenty of good tuts out there, including NEHE's I think # 10 is a FPS style camera.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!