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Walde

OpenGL and XSI for game

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Walde    122
I'm trying to learn how to make games and I wonder how you would make the animation of a character moving for a opengl game. One method I've figured out is to use deep exploration and make openGL code of the different body parts. Then attaching these body parts within the opengl program I could do some rotation of the legs etc. and make it look like it's moving. One problem with this method though is that it won't always look like the leg or body or whatever is connected like it does if I make an animation in XSI. It's also a hard way to make the animation look good. Is there a way I can make a walking animation in XSI and somehow import it to my opengl project? Would be nice to hear how game developers do this...

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