Jump to content
  • Advertisement
Sign in to follow this  
GodlyGamr

DXUtil_ConvertGenericStringToWideCch

This topic is 4606 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey all, I'm trying to incorporate an older file into my new engine and it uses the DXUtil_ConvertGenericStringToWideCch from dxutil. When I try to use it now, however, I get a linker error:
error LNK2019: unresolved external symbol "long __cdecl DXUtil_ConvertGenericStringToWideCch(wchar_t *,char const *,int)" (?DXUtil_ConvertGenericStringToWideCch@@YAJPA_WPBDH@Z) referenced in function "public: long __thiscall AudioManager::CreateSegmentFromFile(class AudioSegment * *,char const *,int,int)" (?CreateSegmentFromFile@AudioManager@@QAEJPAPAVAudioSegment@@PBDHH@Z)
Probably because I'm not linking to a library I need, but msdn doesn't seem to want to tell me what library that is, or if I even still have it in the August 2005 release of the SDK. What can I do to fix this? Thanks, Jeff

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!