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swati2424

C++ .NET 2003 App for Direct3D

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Hi, I am a beginner Direct3D developer. I have got DirectX 9.0 SDK installed. I want to start a C++ .NET 2003 project and set it up so that I can create a simple window and say render a triangle using shader through an effect file. I could do this successfully in Visual C++ 6.0 by starting a Win32 application. But a Win32 C++ .NET app comes with dialog resource and what not that is unnecessary for my purpose. So, how is a simple win32 direct3D application generally created under VC.NET 2003? Is the usual practice to start a blank solution and add your own files? Is there any other option? Thank you,

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Select a Win32 Application (or Win32 Console Application), and in the dialog that pops up, go to the Application Settings and select Empty Project. That'll keep your project free of the autogenerated junk that VS likes.

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