Sign in to follow this  

game programming books

This topic is 4415 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Neither. If you're a beginner, you'd probably be better off with a more general book to teach you how to program.

You need to read and write before you can author a great novel, or even a terrible short story...

Share this post


Link to post
Share on other sites
If you know a good deal of C++, I would recommend Michael Morrison's book. It's great and he has a website witha forum to ask questions. The book, however, only covers win game programming, no 3d stuff.

Share this post


Link to post
Share on other sites
I recently got C++ For Dummies. Its actually quite good and comes with free compiler. It doesnt teach you how to make games but i think by the time you read all the book that might just come to you

Share this post


Link to post
Share on other sites
First things first, make sure you know C/C++. Then, it depends on what API you want to learn; Michael Morrison covers Win32, John Harbour covers DirectX(9.0b, included with the book). I have the Harbour book, and it's really good; he does use plain C, though, and he only covers Direct3D, Sound, and Input.

Share this post


Link to post
Share on other sites

This topic is 4415 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this