The Square-Root Formula
Derive the Taylor power series of the function, take the partial sum of however many terms you want (more terms yield better accuracy), and evaluate it at x, the argument of sqrt(x).
try newtons method
float SQRT( float Number )
{
float Answer= my_favorite_number;
for ( num_iterations )
{
Answer= 0.5 * ( Answer * Answer + Number ) / ( Answer);
}
}
i hope this is right its from my head
float SQRT( float Number )
{
float Answer= my_favorite_number;
for ( num_iterations )
{
Answer= 0.5 * ( Answer * Answer + Number ) / ( Answer);
}
}
i hope this is right its from my head
Newton approximation implemented in C:
Newton approximation implemented in x87 (FPU) assembly):
Square root hack approximation that doesn't even rely on the FPU along with the explanation for how it works
1. Although the magic number 0x3f800000 just happens to be the
floating point representation of +1.0, here it is represents the bias
in a 32-bit float. (127)
2. The sar instruction is "shift arithmetic right" which replicates
the top bit but shifts all other bits one to the right. This has the
effect of dividing by two. It could just as well be "shr". The use of
sar means that it returns the square root of a negative number as a
negative number.
The sub instruction effectively converts the exponent to a unsigned
integer from a bias-127 integer.
The SAR instruction then divides both the mantissa and the unsigned
integer by 2. Where we had n= 1.x * 2^y we now have either 1.1x *
2^(y\2) or 1.0x * 2(y\2), depending on whether the low order bit of
the exponent was set. You can work out the algebra to see what
happens when you square these things. (Note that in base 10 these
represent 2.5+x and 2.0+x respectively) You get a very crude
approximation of a square root. It undoubtedly has more accuracy in a
certain limited range.
The final add then converts the exponent back to a bias-127 exponent.
consider
45000000h = 2048
sub eax, 3f800000h ->
0100 0101 0000 0000 0000 0000 0000 0000
-0011 1111 1000 0000 0000 0000 0000 0000
= 0000 0101 1000 0000 0000 0000 0000 0000
sar eax,1 _>
= 0000 0010 1100 0000 0000 0000 0000 0000
add eax, 3f800000h ->
0000 0010 1100 0000 0000 0000 0000 0000
+0011 1111 1000 0000 0000 0000 0000 0000
=0100 0010 0100 0000 0000 0000 0000 0000 = 42400000 = 48
The square root of 2048 is 42.something, and 48 * 48 = 2304.
float IterSqrtf(float r, int numtries){ float m(0.0f); float b(0.0f); float currx=r; float curry(0.0f); float root(0.0f); //this is what gets returned while(numtries--) { curry = (currx*currx) - r; //y1 //Check to see if curry is < 0 m = 2 * currx; b = (-m*currx) + curry; root = -b / m; currx = root; } return root;}
Newton approximation implemented in x87 (FPU) assembly):
Number DD ?TestResult DW?Two DD 2.0MaxRelErr DD 0.5E-6Sqrt: fld1REPEAT01: fld ST fld Number fdiv ST,ST(1) fadd ST,ST(1) fDiv Two fst ST(2) fsub fabs fld MaxRelErr fmul ST,ST(2) fcompp fstsw TestResult fwait mov ax, TestResult sahf jna REPEAT01 ret
Square root hack approximation that doesn't even rely on the FPU along with the explanation for how it works
float Faster_Sqrtf(float f){ float result; _asm { mov eax, f sub eax, 0x3f800000 sar eax, 1 add eax, 0x3f800000 mov result, eax } return result;}
1. Although the magic number 0x3f800000 just happens to be the
floating point representation of +1.0, here it is represents the bias
in a 32-bit float. (127)
2. The sar instruction is "shift arithmetic right" which replicates
the top bit but shifts all other bits one to the right. This has the
effect of dividing by two. It could just as well be "shr". The use of
sar means that it returns the square root of a negative number as a
negative number.
The sub instruction effectively converts the exponent to a unsigned
integer from a bias-127 integer.
The SAR instruction then divides both the mantissa and the unsigned
integer by 2. Where we had n= 1.x * 2^y we now have either 1.1x *
2^(y\2) or 1.0x * 2(y\2), depending on whether the low order bit of
the exponent was set. You can work out the algebra to see what
happens when you square these things. (Note that in base 10 these
represent 2.5+x and 2.0+x respectively) You get a very crude
approximation of a square root. It undoubtedly has more accuracy in a
certain limited range.
The final add then converts the exponent back to a bias-127 exponent.
consider
45000000h = 2048
sub eax, 3f800000h ->
0100 0101 0000 0000 0000 0000 0000 0000
-0011 1111 1000 0000 0000 0000 0000 0000
= 0000 0101 1000 0000 0000 0000 0000 0000
sar eax,1 _>
= 0000 0010 1100 0000 0000 0000 0000 0000
add eax, 3f800000h ->
0000 0010 1100 0000 0000 0000 0000 0000
+0011 1111 1000 0000 0000 0000 0000 0000
=0100 0010 0100 0000 0000 0000 0000 0000 = 42400000 = 48
The square root of 2048 is 42.something, and 48 * 48 = 2304.
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