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Dereferencing handles (managed c++)

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So, first off: How in the world do I create a project in VC++ 2005 Express that does NOT use managed code and will still let me create forms? And is it advisable to do this, or should I always use managed code when I'm working with forms (I don't see why I should, but there's a lot I don't know). Secondly, and to the point of the problem I'm struggling with right now, I can't find much on dereferencing handles to objects. More specifically, I have figured out how to dereference a single handle to object so I can use it as a pointer, but I can't figure out how to dereference a handle that's a member of a handle. For example:
public ref class myForm : public System::Windows::Forms::Form {
	public:
		myForm(void){}
		System::Windows::Forms::Panel^ myPanel;
};

ref class Engine
{
	public:
		Engine();
	private:
		myForm^ m_MyForm;
		void* m_ptr;
};

Engine::Engine()
{
	m_MyForm = gcnew myForm();
	m_ptr = m_MyForm->myPanel;
};

I'm trying to create a d3d device in a panel... which is close-to-brainless in c#, so i'm guessing it has to be similarly simple in managed c++ - but i just can't figure out how to give the device method an IntPtr to the panel... Any help would be greatly appreciated. Thank you.

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