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Walde

Quick question about 3d animation in OpenGL

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do you make an animation in a 3d program then load that animation into the opengl application or do you load a static 3d object into the opengl app. and make the animation in opengl code? would be cool if the first option is possible. In that case what file format should I use when I'm working with XSI? .obj? anyway thanks for your response! [Edited by - Walde on November 11, 2005 2:49:34 PM]

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Yeah, animations are made in 3D modeling programs and then you write a function to load up the model and use the animations. Or if you are using a 3D engine, use their function(assuming your engine of choice supports the format you're model is in) to load the model and play the animations. The two most common formats I have seen are .x(DirectX mesh) and .md2 (Quake 2 mesh). Hope that helps.

-AJ

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thanks, helps a lot. Anyone got any opinions of what format is the "best" to use? or any webpages where that is discussed

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