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Motion blur using GLSL!

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Not to nitpick or anything, but generally when you want something 'peer reviewed' you generally provide more than two screen shots, code or at least an explination of how you did it togo with the picures is always good.

Now, I know JavaCoolDude posted alot of pictures however he also gave away the source code to what he did, thus I was happy for 'im todo it.

As it stands, this might infact be better suited to my announcements, or even the IOTD system rather than the OpenGL forum.

If you want to post something else to go with it, then please do, if not I'm going to have to ask that you and anyone else refrain from doing just this, we have an image of the day system for you to show off your screen shots, I'd rather the forum was kept for technical stuff.

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Well lets talk about the content then. Is this multiple frames queue'd up into framebuffers and then combined? I ask because of your recent question on FBO usage :)

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