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villemon

Visual C++ 2005

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I believe I've heard some people using the beta version with AngelScript, but I can't remember who it was.

Anyway, it should work just fine because Microsoft puts high importance backwards compatibility. At least when it comes to their compiler technologies.

Regards,
Andreas

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Great, thanks! I'm just asking because I'm planning on moving the game to the new environment, considering it's free and my old one's from the nineties. I'll report back when I test it myself.

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Please do. I haven't actually compiled the latest AS in the latest VSExpress. :)

Witchlord; don't worry too much about the multitude of warnings. Most of them are 64bit compatibility warnings, and don't mean anything unless you are actually targetting a 64bit processor. (And, strangly enough, most of the dissepear then) It mostly has to do with pointers potentially being 64 bits. Also, these can be turned off.
There are also a few deprecations, but I don't remember if it generated any of these warnings. Microsoft deprecated most of the c string library and replaced it with a 'safer' version. (Which is odd, because C++ already did that itself.)

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Quote:
Original post by Deyja
(Which is odd, because C++ already did that itself.)


You have to remember that there is a lot of OS code written in C that they are constantly updating and fixing to be more error resistent and secure. A lot of the C runtime changes were to prevent things like buffer overruns/underruns, etc.

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