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Screensaver plugin for max

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I recently tried my hand at creating a screensaver using C++ and unmanged D3D. Its very simple by just by loading up a hard coded .x file and rotates it. I then then thought since I know a little about 3d studio max sdk that so I can try and make a screen saver generator plugin. * I thought I had overcome the difficult part in writing the code that extracts all the mesh information from the 3ds max scene and write it to a x file, my pre built scr file could use this at runtime then. Then I thought wouldn't it be better if I can package up the resources and graphics code into one *.scr file. How would it be possible to insert resources into a executable\screensaver afterwords or is there a better approach I can take to this problem. I couldn't think of a solution and googling around didn't help me much either. Any pointers from would be much appreciated. Thanks * I actually got the idea from something I came across the net when researching screensavers, there is a commercial project that does just what I want to do (www.screensavermax.com) but it cost a lot of money and thought this would be a good learning excercise - though proved more difficult then initially thought.

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